10-20-2018, 06:37 PM
Let's not deny it, some maps are serious server killers if they aren't supported by 20+ players. I'll name few, dust2, alternative, omega. If there aren't enough zombies out there there's no way they can penetrate the human defenses, let alone if they are gay enough to place sbs when there aren't players out there. This can end up in both of the following scenarios:
![[Image: U2JDr7Lg.png]](https://i.imgur.com/U2JDr7Lg.png)
start of the round.
![[Image: ooyNeH6.png]](https://i.imgur.com/ooyNeH6.png)
the aftermath.
My proposed solutions:
- The zombies wont try at all or try too hard and leave eventually (most probably).
- The humans will get bored because of zombies not trying and leave eventually (less probably).
![[Image: U2JDr7Lg.png]](https://i.imgur.com/U2JDr7Lg.png)
start of the round.
![[Image: ooyNeH6.png]](https://i.imgur.com/ooyNeH6.png)
the aftermath.
My proposed solutions:
- I know it might be hard to restrict the maps to be played by 20+ people, but since the server isn't filling up much recently, I suggest we put the maps on hold altogether, we have a SHITLOAD OF FUCKING MAPS TO BE PLAYED, nobody would miss playing alternative or dust2 or omega since we have a dump-load of other great and balanced maps.
- Putting stricter limits on human items, like seriously people buying gak in those maps or other stuff are ridiculous, when the nade is used it's game over zombies and people just scatter around.
- Stricter rules, like people not allowed to hide in secrets. THIS IS ESPECIALLY IMPORTANT SINCE IT WILL EMPTY A SERVER IN A MATTER OF SECONDS.

![[Image: r0FkHGd.jpg]](https://images.weserv.nl/?url=i.imgur.com%2Fr0FkHGd.jpg)